Have you ever played the game taboo? That game sums up how I began my process. I found images that I thought related to the hatchery, and caught my attention. The images ranged from modern store interiors, to eggs of all kinds. I then created a word list with words related to the inspiration images. I narrowed down my choices, and chose my concept: reveal. I wanted the research images and words, to illustrate the main idea of the hatchery, just as you would want to illustrate your game card to your teammates in a game of taboo.
The hatchery is a place where the departments of UNCG can display our best works, and reveal them to the public. Reveal can be illustrated through material, flow of traffic, and display placement throughout the store. We as a whole will reveal the hatchery to the public as a collaboration of student work.
I envision my design to capture the attention of pedestrians walking past the hatchery. The windows will give just a hint of what is within the store, so they feel welcomed in, but keeping it just enough hidden to spark interest. When you tell a person they cannot see something, it motivates them to find a way to view it. I would like to use materials, wall partitions, and wall cut outs to make reveals for displaying the student work. I intend to research materials and displays, to find the most innovative ways to reveal the student work of the hatchery, to the public.